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Kinkon Goblins

Goblin Realm of Kinkon
Enclave of the Honourable East Valonian Company (HEVC)


Far from the cobbled streets and the gentle drawing rooms of Londinium and Lyonesse, where the Mordredian Wars rage on muddy battlefields all across the kingdoms of Urop, the armies of the great powers are keen on expanding their Empyres into the wilds and uncharted places of Valon. While all these dreams of expansion result in blood and musketry from Aegpyt to Injia and even further, it is with the former Goblin colonies of the Gulch East Injies to which we pay our notice to here. Taking a leaf from the accounts of the Honourable East Valonian Company (HEVC) the greatest trading fleet on Valon these former colonies are scattered across thousands of miles of creature infested oceans and steaming jungles. The HEVC scroll writers record that much like the Halflings of the Naal in Afri; the Goblins to be found in these embattled enclaves were once part of the first mighty Goblin Empyre.

The First Goblin Empyre existed during the ending of the Darke Age and the Time of Annulment before collapsing under the strain of fighting off other emerging powers such as Burrovia and Armorica, even Nepolise, so that by the time of the Ferach Revolution many, many thousands of Goblins found themselves alone with nothing but monsters and the jungle for company. These abandoned Goblins were forced to survive, and without the protection of the Power Ring and the secrets of black powder they had to adopt a more savage manner to keep their enemies at bay.

By the time the ships of the HEVC with their Halfling and Orcish crews began once more to visit these far off places, and few are as far off as Kinkon, they found tribes of Goblins who were no more as the peoples of Al-Garvey. These Goblins were in positions of power all across the wide swath of the world that once belonged to the First Goblin Empire.

Encompassing a huge realm of jungle with many mighty rivers, a delta and several score islands the Realm of Kinkon is a mysterious place which is ripe for plucking but is filled with dangers too. The trading fleets of the HEVC and others make great use of the local Kinkon Goblins in their forces and the Company has managed to turn most of the ‘accessible’ parts of Kinkon into an enclave of wooden and sometimes bamboo forts and ports. Waging an ongoing war alongside regular Great Britorcn battalions and the Royul Navye the Company also has many thousands of soldiers battling the Ferach Empyre in Kinkon. Bringing in a lot of Uropean soldiers is a time consuming and expensive business and all the great powers especially the HEVC make extensive use of many native levies to fill out their ranks.

The Kinkon Goblins dressed in their distinctive loin cloths and wooden armour with their eye catching sedge hats (conical hats made of strawed bamboo) arm themselves with bamboo spears and small composite bows, sometimes with iron swords traded for sacks of rice with HEVC merchants. The pace of progress though has also reached the Kinkon Goblins and they now have some primitive muskets of their own and also an ingenious small cannon made from hollow re-enforced bamboo logs, its light and resists rust but it is prone to exploding! Kinkon Goblins will happily fight for anyone who will pay them and private piratical bands operate at will in the Realm of Kinkon.

Battalions of native Sepoys recruited from the Kinkon Delta tribes are in the employ of the HEVC, most of which are armed only with spears and bows, but some are drilled to fight in formations and make use of their own or even imported carbines and muskets, though many iron firelocks rust to orange dust in weeks in the intense steaming heat of the jungles. Native Sepoys can also be found in the employ of Elvish merchants and even some of the remotest trading posts of the Otharmann Empyre. The Realm of Kinkon is a massive area filled with wonder and danger, overgrown temples once home to the olden gods, and wild creatures far too magicke to exist now in the more civilised parts of Valon. Kinkon is but one of the remote places that harbour danger and adventure for Empyre builders.

 

For the full Kinkon Goblin Article which includes background, weapons, Flintloque stats and rules, Slaughterloo stats and rules and hi-rez images of the Kinkon Miniatures please look in the files section of the Notables Yahoo group or email us directly to request it as a free PDF file by reply.

53011 Kinkon Command
2 Native Goblins
Price: £3.50
53012 Kinkon Goblins
3 Native Goblin Warriors
Price: £5.00
53013 Bamboo Cannon with Crew
Cannon and Crew
Price: £7.50

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